Vertical Text on the Right
Clearing

Interactive Telecommunications Program Spring Show 2022
Full Stack Web Development
Experience Design
OverviewClearing aims to transgress the boundaries between different binary presets like the ephemeral and the eternal, the self and the other, the human and the machine. In so doing, it enables participants to engage in a phenomenological experience that both challenges and expands our understanding of the world through live interactions with each other intermediated by the computer.

material
technology
dimension
timeline

wire installation, fire, fabric, paper, projectors

sockets, node.js, machine learning
6’ x 6’ x 1.5’

15 days

Technical Details
Clearing connects people's bodily movements and spatial relations in an abstracted visualization done by computation. By using p5Livemedia and ml5 poseNet, I have 2 computers set up in different locations of the room with cameras on tracking people's nose locations and their distance with each other on the flattened screen. Particpants’ nose data will be mapped to a particle system that is constantly affected by their bodily movements in space and time and will be transmitted between the 2 in a real-time site using sockets. Then a projection mapping of the site will be placed on to the water to show the visualization.

Context
The project aims to set up a common ground for people to explore the shared archetypes with their individuality preserved in an abstract way. By exploring the hidden objects, the visitors either preserve or transgress certain barriers and boundaries, experiencing a common ground that weaves them together. In this prelinguistic experience that blurs the thresholds between digital and analogue, permanent and impermanent, everyday life and museum experience, people will reconstruct trust and reflect on their personal identities.
Development

The idea of the final outcome took a lot of twist and turns after considering the reflections from mutiple user tests and feedback sections.

idea 1 -  large space with hidden objects
  • occupies an entire room
  • hide archetypal objects underneath the chairs
  • having wires connecting the chairs, asking the participants to cut the wire during interaction

feedback
  • to many objects and interactions
  • very confusing because of the overwhelming amount of different interactions

final idea - projection on burnt fabric, water and wire sculptures
  • condense the entire experience to a smaller scale
  • use projection to intertwine the wire sculptures, burned textile experiments and water

feedback
  • much more simple and easier to understand
  • love the wire sculptures and the organic features of both the physical and the projected segments